Dwarven Opera Singer
"This lifestyle is glamorous it's true, but I long for adventure. Sure, I travel the world, Italy today, tomorrow Japan. I see a lot of the major players too. Just last week I was privileged to perform for the Imperial Emperor of Japan himself. A person ... hears things ... on these trips. Maybe some things you'd like to know?"
QUOTES
"I can shatter a glass with my voice, and I can shatter careers with my
tongue. Which would you like me to do?"
"Why just the other day I was saying to Damie. Damie? Oh, you probably call
him Mr. Knight."
"Let's retire to the casino and discuss this matter in a civilized manner."
COMMENTARY
The Dwarven Opera Singer may seem like just another high roller, but as a
performer in high demand among the wealthy and powerful he hears a lot of
secrets. He has the art of schmoozing the rich down to an art form. Odds are
though that he came from a grittier background ... maybe he still remembers
that tougher life. Maybe he'd like to help some of his old street brothers
off the street as they make a big score?
Initiative | 2+1d6 | Threat Rating | Professional Rating | 1 | |
Attributes | Skills | Cyber/Bioware | |||
Body | 4 | Etiquette (Corp) | 6 | ||
Quickness | 2 | Etiquette (High Roller) | 8 | ||
Strength | 5 | Sing | 4 | ||
Charisma | 3 | Opera | 6 | Gear | |
Intelligence | 3 | Vocal Range | 8 | ||
Willpower | 4 | Rumormill (High Roller) | 5 | ||
Essence | 6.0 | Seduction | 5 | ||
Magic | - | ||||
Reaction | 2 |
GM NOTES: This fella would probably make a good contact for a James Bond style campaign. Any runner that deals with the rich and famous would do well to get to know the Dwarven Opera Star. The High Rollers mention things in passing to entertainers at parties that even their spouses may not know.
Ranger
COMMENTARY
The ranger is a modern mountain man. A ranger may also be a mage or a shaman,
concentrating in spells that aid him in the wilderness. Or he may use the
latest in weapons and equipment. But whatever the method, the Ranger's
greatest weapon is his wits, his savvy, and his knowledge about the wilderness
where he often makes his home. Whether it be urban or natural.
Initiative | 4+1d6 | Threat Rating | Professional Rating | 3 | |
Attributes | Skills | Gear | |||
Body | 3 | Car | 3 | Antidote Patches | 4 |
Quickness | 4 | Firearms | 6 | Bow (w/arrows) | 20 |
Strength | 3 | Etiquette (Tribal) | 5 | Ares Predator | 20 |
Charisma | 2 | Sorcery | 4 | Real Leathers | 1/2 |
Intelligence | 5 | Conjuring | 3 | Ford Americar | |
Willpower | 4 | Magical Theory | 1 | Binoculars | |
Essence | 6.0 | Etiquette (Street) | 3 | Street Lifestyle | |
Magic | 6 | Tracking | 4 | ||
Reaction | 4 | Wilderness Survival | 3 |
Spells:
Combat: Manaball: 4, Sleep: 4, Power Bolt: 3
Detection: Detect Life: 3, Personal Combat Sense: 5
Health: Heal Moderate Wounds: 3
Starting Cash: 15,734¥
Special Note: Special Note: If the Ranger is a shaman, then the Ranger must "choose" a totem that gives emphasis to intelligence. Usually this will be either Coyote, Snake, Eagle, Mountain Lion, or Wolf.
Techno-Ninja
"No, I'm not like those Hollywood Ninja wannabes. I'm not your average physical adept at ninja skills either. I use chrome, real chrome chummer, to aid me in my goals. Besides, cyberware gives you an edge, and boy do you need on the streets."
QUOTES
"You either have to have the edge, or risk personal extinction."
"I have the skills for your shadowrun, I have the time, the question is . . .
do you have the money?"
COMMENTARY
The Techno-Ninja has forsaken the way of the physical adept and has turned to
cyberware to get what he needs. He's a trained assassin in the art of Stealth.
An armored predator with a finesse that surpasses that of the Street Samurai,
deception and strength are always his goals.
Initiative | 8+3d6 | Threat Rating | Professional Rating | 3 | |
Attributes | Skills | Cyber/Bioware | |||
Body | 4 | Unarmed Combat | 5 | Wired Reflexes, Datajack | 2 |
Quickness | 5 | Firearms | 5 | Retractable Spurs, Skillwires 4 | |
Strength | 2 | Stealth | 5 | Cyber eyes (w/low light, flare) | |
Charisma | 5 | Ninja Body Postures | 4 | Gear | |
Intelligence | 4 | Ninja Martial Techniques | 2 | Ares Predator (w/silencer) | 20 |
Willpower | 4 | Psychology | 3 | Ares Viper Slivergun | 50 |
Essence | 1.5 | Katana | |||
Magic | - | Ninja Uniform, Fine Clothing | 5 | ||
Reaction | 4 [8] | Low Lifestyle |
Note: The Techno-ninja starts out with 3D6x100¥