Cybernetic Facial Disguise System
This little piece of cyberware allows the user to alter his face. It comes in three levels. Level one uses CO2 bags and special motors implanted in the face to make the character appear fat or very gaunt. Level two uses muscular motors to change the arrangement of the facial muscles, making him appear as someone else. Level three is a combination of the two systems. Each level adds +2 to the target number of a perception test.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
1 | 0.3 | 8/5 days | 120,000¥ | 2.5 | |
2 | 0.5 | 8/10 days | 500,000¥ | 2.5 | |
3 | 1.0 | 10/15 days | 700,000¥ | 3 |
Gotta be really careful with this one,
peoples. I've heard some not so nice things about those CO2 bags if they get
exposed to a little too much heat, ya see..
Snoopy Assassin
"Damn that little white dog!"
Cyberarmor
This dermal armor system is implanted directly on the skin. It is used to cover vital areas and the upper limbs. It acts like partial armor for ballistic and impact ratings. It offers a Body rating increase of +2 and an Armor rating of 3/4.
Note: The genitals are not covered by this armor.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
- | 0.9 | 8/15 days | Legal | 125,000¥ | 3 |
Skeletal Reinforcement
This one-time chemical treatment reinforces the skeleton to save you from breaking bones. The lacing is metallic, and effectively adds +3 to the body attribute (unnatural).
The treatment is porous, allowing blood vessels to continually feed the living bone underneath. However, this means that the character can never get other bone enhancements or use a vehicle control rig.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
- | 2.0 | 8/10 days | Legal | 200,000¥ | 4.5 |
Ruthenium Hair Implants [Class: Cyberware (Body)]
Virtually indistinguishable from normal hair, color can be either internally controlled via a ChromaSync SPU, or a datajack or short-range-wireless transmitter (supplied). As a bonus, replacement hair doesn't generally get frizzy, dirty, or unmanageable, nor does it grow :-)
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
- | 0.0 | 2/24hrs | Legal | 1,000¥ | 0.75 |
PMP Hair Implants [Class: Cyberware (Body)]
Yet another application of the new PMP-fiber technology - Hair! No more bad hair days, no more time spent keeping every hair in place... a push of a button, or the twitch of a cybertriggered PMP SPU, and the natural-looking and feeling fibers of your hair will instantly assume any style desired, with as much (or as little) hold as you'd like. You can even download the latest styles from the Matrix Boutique! PMP tresses can even appear to grow or shrink up to a foot in length or more (maximum change of ±10% of base length) by carefully spaced micro-contractions and expansions.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
- | 0.05 | 3/24hrs | Legal | 1,000¥ | 1 |
R/PMP Hair Implants [Class: Cyberware (Body)]
The ultimate in cryo-chill! Wiz combo of the Ruthenium and PMP hair replacements, allows TOTAL domination of your 'doo! Blonde in a conservative cut for the halls of Corporate Power, then a head of dark, sexy mystery in a cryo-max style with a click of a button on your way to the clubs - it's easy with the R/PMP implant system.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
- | 0.05 | 3/24hrs | Legal | 5,000¥ | 1 |
Someone I know uses this all the time.
Although the tech is still a bit rough, it does what it says, and it may seem
useless, but think about it: One day you're a brown haired guy running from
the Star. Next day you have short spikey blond hair. Gee...
Phro
PMP Musculature Lacing [Class: Cyberware (Body)]
Developed as a new application of muscle augmentation, this procedure utilizes PMP (programmable memory-plastic) to alter the density and shape of flesh and muscle as the mesh of plastic anchors and tiny sub-processors alters anchor points and containment. Alterations both subtle or radical are possible when the process is driven by sufficiently powerful software and extensive modifications.
There are two main downsides with the process - it is inherently incompatible with bioware muscle augmentation in many ways - subtract the PMP/ML rating from the muscle Aug. rating to find the muscle augmentation's effective rating, though if installed at the same time as Muscle Aug or Muscle Replacement 'ware, Essence cost for the PMP/ML is halved. Also, in use, the system draws heavily on the user. Muscle cramps, fatigue, etc. are frequent (take the listed stun damage once per (Body*10 min). Note that a system can always be used at a lower-than-max-performance, in which case bonus and penalties are as used. A level 1 system can make minor alterations to facial and physical structure, level 2 more drastic, level three systems can even alter the apparent sex or metatype of the user, particularly in conjunction with the PMP Bone-lace system.
[NOTE: +2 Disguise per rating level. User takes [(Rating) Stun per (Body * 10) minutes] damage. The "disguise" modifications listed for PMP usage are an increase to the target number to see through the "disguised" user's guise and recognize them as who they are. Other modifiers effect such a disguise normally, with PMP modifiers applying last.]
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
1 | 0.8 | 6/12 days | 5P-CA | 45,000¥ | 1 |
2 | 1.6 | 12/16 days | 5-CB | 95,000¥ | 1.5 |
3 | 2.4 | 14/18 days | 4-CC | 150,000¥ | 1.75 |
PMP Bone-Lace [Class: Cyberware (Body)]
Applying the newly-approved Programmable Memory Plastics (PMP) to the proven techniques of bone-lacing, this implant encases the bone-marrow in an unbreakable but flexible weave of plastic that can alter to suit the users needs... while we can't promise miracles (No actual mass is lost or gained), an apparent increase or decrease of 5% height per level of PMP-lacing installed can be achieved (Of course, if you gain height, you lose bulk, and vice versa). Note that use of this implant requires use of a PMP-SPU to calculate the altered muscular anchors, centers of mass, etc). Also note - once attained, any given state of bone-structure is stable, requiring no further energy to maintain, but, the change itself is horribly painful and even damaging: the user takes the listed physical damage for each change, and a "rating 3" change cannot be done as three spaced-out rating 1 changes, though if the user takes (1 hour * level of change)/Body, 1 pt of damage may be shifted to the Mental row. PMP/BL is also incompatible with normal bone-lacing, able to co-exist only with plastic bone-lacing of beta grade or higher, not functioning at all with any other forms.
[NOTE: +2 Disguise per rating level. User takes [(Rating) Damage].
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
1 | 0.5 | 7/13 days | 5P-CA | 35,000¥ | 1 |
2 | 1.15 | 13/17 days | 5-CB | 100,000¥ | 1.5 |
3 | 2.25 | 14/20 days | 4-CC | 150,000¥ | 2.0 |
PMP SPU [Class: Cyberware (Cranial)]
Surgical-grade Programmable Memory Plastic was a phenomenal breakthrough, but to accomplish the full range of it's miracles, you need MAJOR processing power. We've developed a proprietary algorithm for real time processing the way you need. Here are the SPU's you need to use our PMP-lacing lines.
[NOTE: Bone or Muscle lacing will only function as the LOWEST of SPU and Lacing.]
GreyJohn gets himself a R3 Muscle Lace, a R3 PMP-SPU, and finally a R2 Bone lace... the bone lacing functions at R2, the muscle lace at R3. If he'd only sprung for a R2 SPU, BOTH the muscle and bone lacing would function at R2. The sole exception is the R4 SPU - this gives a +1 to Disguise Target Number (for seeing through the disguise) if and only if both both muscle and bone lacing are installed at R3 (not necessarily USED at that level).
Note that this configuration is required for any hope of reasonable emulation of other meta-races.
[Note: the PMP-SPU does not have onboard memory to contain the datafiles needed for successful alteration - such files occupy 2 * (Body^2) Megapulses for Bone-lace data and 3 * (Body^2) for Muscle-lace data per configuration, and the original muscle/bone configuration must be held in memory as well. ]
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
1 | 0.1 | 7/13 days | 5P-CA | 9,000¥ | 1 |
2 | 0.15 | 13/17 days | 5-CB | 16,000¥ | 1.5 |
3 | 0.2 | 14/20 days | 4-CC | 27,000¥ | 2 |
4 | 0.25 | 16/24 days | 3-CC | 42,000¥ | 2.5 |
ChromaSync SPU [Class: Cyberware (Cranial)]
The famous Stealth-suit-chip, declassified and designed for more wide-application use as a cyberchip (Hand held units available at same cost, due to reader, transmitter, etc.) Tying into an in-place ruthenium mesh, the ChromaSync locks colors down the way they should be. Note that the chip does NOT have on-board memory to store color-data, though dedicated memory can be installed at the same time as the chip for 1/2 Essence & ¥ costs. Memory requirements vary based on complexity and size: color/pattern-data for a pair of metahuman eyes takes a little under 1 Megapulses. A 3 foot long mane of hair, maybe 3 Megapulses.
Duplicating the surroundings of a naked troll so that his body can blend like a chameleon-suit would require 7 * (Body^2) Megapulses or more. Live/dynamic chameleon effects require double buffering the visuals, so 2x the above. Also note that real-time response degrades with SLD - subtract the SLD from the target number to spot a chameleoned individual. On the bright side, a datajack can smoothly link a chameleon suit and ChromaSync SPU and triple the longevity of the suits power, as well as allowing more "visual" input to smooth the camouflage.
A rating 1 chip will hold a single, stable signal, maintaining color of any naturalness or complexity in a non-shifting pattern. (Neon tattoo's, permanent tan, etc.) This single pattern CAN be changed via data-jack reprogramming using normal target numbers and times based on the megapulses of the ChromaSync file.
A rating 2 chip can handle simple shifts such as switching between not-too-different presets (brown eyes today, or blue? tan skin outdoors, flawlessly-pale indoors, etc.)
Rating 3 chips can handle more complex preset conditions, down to detailed variations of hair, skin, eyes, etc. in mix-and-match datafiles.
Rating 4 chips, however, are required for the rapid, complex changes required for chameleon effects - note that human binocular vision qualifies as ONE video source towards those needed for chameleoning. Most R4CS-SPU's are, for that reason, tied directly to datajacks or other video links.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
1 | 0.1 | 3/24hrs | Legal | 5,500¥ | 1 |
2 | 0.15 | 3/24hrs | Legal | 10,500¥ | 1 |
3 | 0.2 | 9/14 days | 6P-CA | 17,500¥ | 2 |
4 | 0.25 | 18/21 days | 4-CC | 28,500¥ | 3 |
Biopower Implants [Class: Cyberware (Body)]
Bio-energy! Not only the bodies metabolism, but constant internal and external motion generates power 24/7... mostly to bleed away unused. No longer! Biopower implants are a unique blend of bioware and cyberware. Using the same piezoelectric systems that power cyberware, the Biopower implant stores that power, rather than using it. Developed initially to combat the fatigue associated with extensive use of the PMP Musculature Lacing System, these units can power other cyberware, or even cyber-implanted equipment. Alternatively, the special chemical power-storage can be released back into the body to sharply increase the body's metabolism of waste products and fatigue poisons (1 "charge" can be used as 1 die in Stun-recovery tests, 2 equal a taser-equivalent charge, and 3 an electrical power supply equal to a single "gelpack" battery) Charging rates and maximum capacity are below - note that each listed is a system, and cannot be doubled up any more than buying wired reflexes twice would equal Wired Reflexes rating 2. Note that while biopower implants are "equivalent" to a gel-pack's power output, a special converter is needed to actually use the power as such. Finally, note that due to the nature of the power generation, the system cannot collect power during any hour where a stun-recovery was taken.
A Rating 1 system will produce Body/10 units per hour, and allow storage of up to Body/2 units.
A Rating 2 system will produce Body/7 units per hour, and allow storage of up to Body units.
A Rating 3 system will produce Body/5 units per hour, and allow storage of up to Body * 1.5 units.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
1 | 1.0 | 6/2 days | Legal | 25,000¥ | 1.5 |
2 | 2.0 | 8/4 days | Legal | 60,000¥ | 1.75 |
3 | 3.0 | 12/16 days | 6P-CA | 125,000¥ | 2 |
Ruthenium Ocular Mods [Class: Cyberware (Cranial)]
Tired of looking out at the world with the same old eyes?
Rating 1 mods give clear, crisp color, controllable via data-jack, wireless controller, or ChromaSync SPU (vivid color, looks fake :-)
Rating 2 mods go deep into the eye itself, allowing great color retention and replication - look as natural or UNnatural as you want.
(Rating 3 mods are beaucoup illegal, chummer - rumour has it they dig the ruthenium into the retina. Very tricky, but real handy when you don't want surgery every time you change your ID... even if you aren't changing it to someone else's)
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
1 | 0.1 | 3/24hrs | Legal | 2,000¥ | 0.75 |
2 | 0.1 | 4/36hrs | Legal | 5,000¥ | 1 |
3 | 0.2 | 14/21 days | 2-CC | 150,000¥ | 2 |
Ruthenalin Implants [Class: Cyberware (Body)]
Utilizing a process similar to ortho-skin implantation (but without the thickening and loss of sensation orthoskin causes), this process replaces the skins natural melanin production with neurolinked ruthenium/bacteriorhodopsin analogs, allowing virtually instantaneous skin-color changes in many patterns, depending on the sophistication of the substructure. Rating 1 and 2 systems do not access the central nervous system of the user, and thus can only be altered by passing a reprogrammer (available in many styles and sizes for your convenience) over the effected portion of the body. Note that rating 3 and 4 systems require a ChromaSync SPU linked to the system in order to interface with the users nervous system. If installed simultaneously with and orthoskin graft, all Essence costs for the Ruthenalin implants is halved, but the cost of the Orthoskin itself is raised by an additional cost equal to the the cost of the Ruthenalin implants.
A Rating 1 system only allows for a partial coverage color change. A Rating 2 system will allow for a single static color change. Rating 3 allows for instant (static) pattern changes. A Rating 4 system allows for dynamic pattern changes.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
1 | 0.2 | 2/24hrs | Legal | 5,000¥ | 0.75 |
2 | 0.5 | 3/2 days | Legal | 15,000¥ | 1 |
3 | 1.0 | 4/3 days | 8P-CA | 45,000¥ | 1.25 |
4 | 1.5 | 16/24 days | 4-CC | 80,000¥ | 2 |
Here's a few new things that have
recently hit the streets. The original designs of these nasty little things is
from Yamatetsu, of all places, though you won't find them in any catalog.
Enjoy, and drop me a line at LTG 286-680601 if you see anything you like.
Lifeline
Retractable Fangs
Retractable fangs are cybernetic implants within the mouth that replaces the upper first canine teeth with stainless steel teeth capable of extending out to one inch in length, and retracting back to normal length. These false teeth can also be enameled to match your other teeth.
These teeth have become quite popular among the gothic community as they allow a person to gain a "vampire" look.
Hehe- Who needs fake fangs when I got
real ones?
Alucard
Retractable Fangs can also have a venom sac added, allowing the bearer to give a "poisonous" bite.
Adds a whole new level to the phrase
"Bite Me". :)
Plisken
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
- | 0.1 | 4/7 days | Legal | 5,000¥ | 2 |
Venom Sack
The venom sack is a small fluid compartment placed inside the upper jaw, allowing the user to secrete a poison through a set of hollow steel fangs. The sack holds enough venom for up to 20 injections, and can be refilled with minor work. Various poisons and knock out poisons are available.
Rating | Essence Cost | Availability | Legality | Cost | Street Index |
- | 0.1 | 8/14 days | 5P-CA | 8,000¥ | 3 |
Be VERY careful with these, especially
if you pick up the Deadly Venom. One good shot to the head in the right place
will crack the sack, and leak poison into your blood stream. A guy I ran with
on occasion had a venom sack. He got into a bar fight, took a shot to the
head, and went unconscious. 2 minutes later, his face is turning black and
he's convulsing. Not a pretty sight.
Sin-sin
Another thing to worry about is that
these things are a pain to refill. I got me a set of the fangs, and ran out of
venom a while back. Went in for the "minor work" of having the refilled. The
doc had to pull the sack out completely to refill it. Was just as much work to
have it refilled as it was to have it put in the first time. More trouble than
it's worth. I wish the bioware version of the venom sack was compatible with
the retractable fangs. Would make life a whole lot simpler.
Troglobite
Bioware
Venomous Fangs
These bio-engineered poisonous fangs are designed similar to a cobra's. A Poison Gland is implanted, along with a venom sack and a set of 1/2 inch fangs. This glad secretes enough for 6 bits at one time, and refills itself every 12 hours.
Two types of venom are available, lethal poison and a non-lethal knock out poison. The lethal deals 8D damage, while the non-lethal deals 8D stun. It is not possible to get both lethal and non-lethal put in.
The venom gland is not compatible with the retractable fangs cybernetic implant.
Rating | Body Index | Availability | Legality | Cost | Street Index |
Non-lethal | 0.5 | 4/7 days | 5P-CA | 15,000¥ | 2 |
Lethal | 0.5 | 5/7 days | 4-CC | 18,000¥ | 2 |
These are beautiful. Be real careful of
biting your own tongue though. This can hurt. A lot. I suggest getting a toxin
filter installed with this to keep yourself out of trouble.
TheC@In.The.Hat.Net
Take care to whom you show your fangs,
some people can get just a little to nervous if they see them. To parade as a
vampire is not always a good thing to do.
Barbie
What's even worse are the vampire
wannabe's who chase after you screaming, "Bite me, bite me!"
Graht